Do people feel that wow has been dampened down too much?
I've only played wow for just over a year and never experience the 'old' wow, but I still feel that in that time I have played some of the changes have made it too easy.
I liked when you had to train your weapon skill for every weapon type and also received an achievement for maxing 4 of them; it even was pretty fun training a new weapon type up until I could finally use it properly.
Now it's 'you're an instant expert' with all of them...ok then...where did I learn how??
For probably the majority of people it's about end game stuff, and getting to 85 is just the tedious part, but for others such as myself it’s the journey to 85 that is actually the best part.
I've never been in a guild, raiding party or used the DFT, I never even bought a skill off the AH (always been too poor), I've always enjoyed doing things the hard way, being self-sufficient and generally grinding my way through the game learning professions to help other professions.
To be fair I do know from a previous game just how monotonous and extremely tedious grinding away for month’s even years at a time just to max one skill can be… (There were 26 skills and I only managed to ‘completely’ max 12 in 4 years), so believe me I would never want to do that again and would hate it if wow was like that.
I just hope they stop making everything in the game easier… let me still have that sense of achievement when I do finally max a skill or even reach 85.
I love wow and theses still so much for me to try and do, just don't make to easy for me to do it.|||Weeeeeell...
Leveling was never hard. If anything, it was tedious. Endgame in vanilla was specialy tedious, the boss fights were nothing compared to the tactics required to beat modern encounters. It was mostly just tank&spank, but the grind required to get the gear was the tedious part.
Same with questing. The quests were never hard, you just ahd less comfort functions. Best example are probably mouts, which you got at lvl 40 and 60 originaly and you get them now at 20 and 40. Does not make it easier to complete quests, just more comfortable to get back to town afterwards.
IMO the difficulty has increased, but so has the comfort.
Your example with weapon rating is the same IMO. It was never a fun grind to get weapon skills up. For melees, it happened automaticaly anyway. There was no challenge to it, it was just a grind. I am happy that they get away from grinds ( Well, some, it is still a grinding game ) and leave you more time for the things you actualy enjoy.
As for leveling : with heirlooms and guild boni it has become very very fast. If you add a RaF into it, you can do 1 to 60 in a few hours... I dont like that, but again, it does not realy make leeling easier, you still have to kill the quests mobs etc. It just makes it faster. But you can still not use heirlooms and not be in a guild with hugi boni and still experience a somewhat slower leveling.|||But that is what I mean, is it all about end game now? They give you some many ways to get to 85 in the fastest possible time that imo you miss a lot of the game.
I was going for Loremaster on my priest and was 84 � before I even started the cata zones, needless to say I went straight to Twilight Highlands and reached 85 with half the TH quests and all the other zones still to do.
When you previously reached 80 you got fireworks to celebrate with and a sense of achievement, now it's just a message "congratulations on reaching 85"...
It�s probably is me, but I think I would have preferred the old game to the new.|||Where did I write that it is all about endgame now ?
Yes, there is more leveling content than you can do in one play trough. I dont mind that though, otherwise you would be stuck in the same loop again and again like it is with cata zones at the moment.
You can still take your time and level at your pace. You just dont have to any more. Alternatives are a good thing IMO.|||I believe foremost, the game will deliberately offer all players the opportunity to reach the max level in the quickest way possible. Because really that is where the game is happening now. Not in Molten Core, not in Black Temple, not in Ulduar or Icecrown, but in Cataclysm.
The designers try and ask with every feature: "Is it fun"?. Obviously, everybody has a different idea of "fun" - so Designers will try and please a majority. And even as an endgame raider, I never found it fun to do exessive numbercrunchings on things like...weaponskills or defense ratings etc. In fact, the only character that had the "Knuckle sandwich" achievement was my Paladin. And she also had the highest skill in all weaponproficiencies. Would have been a nightmare (and stupid) to get that on my warlock.
Maybe these things could stay in as a fun achievement..I don't judge this. Still...WoW was never "hard" in that sense. If anybody wants hard...they should probably try the old MMOs, like Lineage, Eve, Ultima. 72 man raids. Non Instanced bosses. Losing items when killed in pvp. Player corpses looted by opposing players.
The line between "hard" and "tedious" is a thin one.|||I don't find it too easy. I find the new leveling speed enjoyable, and my method of slowing it down a bit for myself (as I'm not much of an "end game" player, never have been) is I'm simultaneously leveling 14 characters at the same time, 7 for Horde, and 7 for Alliance (one per faction per tradeskill to have a character going with each tradeskill for symbiosis with my characters able to hand off tradeskill items to each other easily). I'm trying new class & race combinations I've never done before, and am enjoying the entire process intently, I play one character to a set point (typically every 10 levels or so pre-BC content, or one BC zone for my two death knights), and then I switch off to the next character on my roster on the other faction (and other server).
Honestly, it is refreshing, 2 years away from the game has really turned out to bring me back to the enjoyment levels I had back when WoW first started.|||Quote:
Losing items when killed in pvp. Player corpses looted by opposing players.
One of the main reasons why I prefer wow!
In my previous game you only kept 3 items when you died pve and either kept 1 item or lost everything during pvp.
Spending 50 gold repairing items in wow is soooo much better than spending millions and millions replacing stuff lost due to a dropped connection.
Still after recently logging in to the old game to find the account had been hyjacked and everything sold (should never have used that cyber cafe to play). Lost about 400-500 million gp in items so I won't be going back.
Back on topic... I'm one of those types who would put up with weeks and weeks of corpse-running just to get 'The Explorer' achievement on a lvl 1 :)
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